| Code | US-OOD-S0-W6-VGP |
|---|---|
| Organizational unit | University of Silesia in Katowice |
| Form of studies | Full-time |
| Level of education | Second cycle |
| Language(s) of instruction | English |
| Admission limit | 9 |
| Duration | classes will start in the summer semester, since February 2026, 30 hours. Classes will be held on Mondays between 1:45 p.m. and 8:30 p.m. |
| Ask a question | |
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General data |
syllabus |
|
group instructor |
dr Adrian Robak, prof. UŚ |
|
ECTS credit allocation |
3 ECTS |
|
Type of class |
conversation classes, 30 hours |
|
ISCED |
0211 Audio-visual techniques and media production |
|
Course mode |
remote/online |
|
Language |
English |
Course description
The "Video Game Production" course aims to give students a comprehensive understanding of the game development process, from concept to distribution. Students will explore key roles in game production, project planning, resource management, and team collaboration. They will learn about game mechanics, player psychology, gameplay balancing, and the philosophy behind game design. The course also covers industry trends, marketing strategies, and distribution channels. Students will develop the skills necessary to navigate video game production's dynamic and competitive world through theoretical insights and practical applications.
The "Video Game Production" course provides students with comprehensive knowledge about the creation of video games, from the industry's history to current trends. The course begins with an overview of key roles in game production, popular video game genres, and market trends. It then explores the game production life cycle, including project planning and resource management. Later sessions cover team building, the division of responsibilities, effective communication, and problem-solving in group work. The course introduces game mechanics, player psychology, philosophy in games, and gameplay balancing, focusing on prototyping. The course concludes with an introduction to game marketing and distribution, helping students understand how games reach audiences and how to commercialize them. The course integrates theory with practical applications, preparing students for the challenges of the dynamic video game production industry.

