Recruitment procedure for Transfrom4Europe BA Tracks 2025/2026 at the University of Silesia in Katowice

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Video game Production

Details
Code US-OOD-S0-W6-VGP
Organizational unit University of Silesia in Katowice
Form of studies Full-time
Level of education Second cycle
Language(s) of instruction English
Admission limit 9
Duration classes will start in the summer semester, since February 2026, 30 hours. Classes will be held on Mondays between 1:45 p.m. and 8:30 p.m.
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Phase 1 (15.01.2026 10:00 – 15.02.2026 23:59)

 

General data

syllabus

group instructor

dr Adrian Robak, prof. UŚ

ECTS credit allocation

 3 ECTS

Type of class

conversation classes, 30 hours

ISCED

 0211 Audio-visual techniques and media production

Course mode

 remote/online

Language

 English

Course description

The "Video Game Production" course aims to give students a comprehensive understanding of the game development process, from concept to distribution. Students will explore key roles in game production, project planning, resource management, and team collaboration. They will learn about game mechanics, player psychology, gameplay balancing, and the philosophy behind game design. The course also covers industry trends, marketing strategies, and distribution channels. Students will develop the skills necessary to navigate video game production's dynamic and competitive world through theoretical insights and practical applications.

The "Video Game Production" course provides students with comprehensive knowledge about the creation of video games, from the industry's history to current trends. The course begins with an overview of key roles in game production, popular video game genres, and market trends. It then explores the game production life cycle, including project planning and resource management. Later sessions cover team building, the division of responsibilities, effective communication, and problem-solving in group work. The course introduces game mechanics, player psychology, philosophy in games, and gameplay balancing, focusing on prototyping. The course concludes with an introduction to game marketing and distribution, helping students understand how games reach audiences and how to commercialize them. The course integrates theory with practical applications, preparing students for the challenges of the dynamic video game production industry.